Launch The Callisto Protocol overshadowed the deplorable state of the Corror of the Horror, and the Digital Foundry specialist completely called it non-grade. Project Manager Glen Skofield (Glen Schofield) commented on the situation, justified by a rush of one of his wards.
Recall, on PC The Callisto Protocol regularly slows down due to the compilation of shaders, as a result of which what is happening on the screen turns into a slide show. Believe Scofild, The start would have passed normally if the desired file had been downloaded to the relic patch.
Being Fixed. A Wrong File Was Patched. Any Minute. Just Freakin Error by Someone Rushing.
– Glen a. Schofield (@glenschofield) December 2, 2022
We work on the fix. The wrong file was thrown into the patch. The update should go from minute a minute. Just a grunted error because of someone’s haste.
In another, tweet the game director apologized and explained that the problems on the release day are quite expected:
People, we would never have published a game in this form intentionally. Believe me, I’m not happy about this either. On the day of launch, this happens, unfortunately. This is the first major release of the publishing house Krafton on consoles, because of which we do almost everything ourselves. Like this is a startup. My apologies.
Glen https://royalspincasino.uk/games/ Skofield
Meanwhile Striking Distance I released a patch for all consoles, which should eliminate problems with the frame rate and departures. At the same time, it is noted that the Xbox Series X still does not work reflection when tracing rays, but developers know about the problem. The team promised to share news about other updates at the beginning of this week. According to Scofild, The studio intends to keep the community in the know: “We want you to get the impressions from the game that you thought Initially".
Recall that on the day the user rating is released The Callisto Protocol in Steam hesitated at 25 % of positive reviews. Gamers criticized the mediocre optimization of Horror even on powerful systems. According to the author of Digital Foundry, the version for PS5 showed the best thing.
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The Callisto Protocol
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Someone missed the mouse
With whom it does not happen
Recall that on the PC The Callisto Protocol regularly slows down due to the compilation of shaders, as a result of which what is happening on the screen turns into a slide show.
This was proposed the day after the release. They transferred the compilation of shaders to launch the game, and there is no more such problem in the game itself. Add to the news, please, otherwise there is an wrong impression that they still cannot fix anything.
The game has a lot of problems, even if you do not take into account the perch:
A huge number of downtime in the form of crawling on ventilation and slow gait when there is little meaning in it.
The absence of any NG+ or bonuses for passing (NG+ will be added in patch, but why not initially?).
Strange fighter in the form of a handbag, very much at the end of the game.
The same (mini) boss repeating 4 times that suddenly turns out to be non -closed from the bliva (if you try to hit, then it is vanshit) and for which a bunch of cartridges is required.
It is not clear why the added beetles flying out of the boxes and cabinets of which it is impossible to kill without loss of CP.
A very strange system of checkpoints who often keep you in front of the store forcing you to buy you slowly again (without the opportunity to skip tedious animations) if you are suddenly sank later.
The absence of any card, or at least where to go where you need to go, and where not, it is very easy to miss what secret is that the doors are often closed behind you forever if you go there where you need to go there.
Given how many hopes were made on the game, it is too average in everything except graphics and the plot of the plot (I was normal, but some do not really like the plot)
In general, it’s a pity, of course, if it really was in the file. Given how quickly everything was repaired, it probably was true. But the rating of the game was too strong on the first day because of such a banal mistake, and many who still have a long time in the head of the association of this game and “poor optimization”, although in reality optimization there is very much.

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