Liana Lovenets, which you could see on the last straps Stopgame.ru, managed to feel the PlayStation 5. “Touch” in the literal and figurative sense: Liana held in her hands the gamepad Dualsense, which promises to give completely new tactile sensations, and played in Astro’s Playroom – an introductory game for PlayStation 5, revealing all the features of the controller.
According to Liana, PlayStation 5 is really big, rather heavy and, you won’t believe it, white – all the last months your eyes have not deceived you! The dimensions of the console are bulky, but thanks to this, the device has effective cooling: Liana confirms that PlayStation 5 works absolutely silently.
Astro’s Playroom Complete with PlayStation 5 is not just a short demo, but quite a full-fledged game for five to six hours. True, Liana managed to play only one level – he took about 40 minutes. During this time, the game offered to run around the snow, slip on the ice, blow into the microphone on the gamepad to start the engine blades, and work out with other entertainment, where Dualsense features are involved.
It seems that a sophisticated controller should https://instaspincasino.uk/bonus/ become one of the most important slaughter “features” PlayStation 5 compared to Xbox Series. The resistance on triggers is felt – at the moments when the game is necessary, to press triggers and really becomes harder. Vibration in Dualsense “Prrrost Orgasmic”, says Liana. If the PlayStation 4 vibrated only the handles in your palms, then on the PlayStation 5, different parts of the controller with different strengths can vibrate – for example, the game is able to lightly buzz with a cross under your finger.
The built -in DualSense speaker also pumped: now the sound is much more detailed than that of Dualshock 4, and well conveys, say, the ringing of ice. There were no complaints about the built -in microphone at Liana: he caught the employee’s speech Sony, who was sitting a couple of meters from the gamepad.
Sony It also presses that PlayStation 5 will have a high -quality voluminous sound in general, but, alas, it was not possible to hear it during the event – the surrounding situation was noisy.
The PlayStation Museum inside Astro’s Playroom even show a mouse for the first PlayStation. You know that for the first PlayStation you produced a mouse? And it was released!
Of course, it is difficult to say how often the features of DualSense in games from third -party developers will be used – the same touchpad by the end of the PlayStation 4 generation turned more into a hefty button to call inventory. But in Astro’s Playroom The bells of the console surprise, delight and lead to “UIIII!”-MOMOMOMS.
Moreover, herself Astro’s Playroom, It seems that it turns out a good game, and even with nostalgic notes for PlayStation fans: the whole intra -game museum is dedicated to the stories of this console family. Other surprises are also here, but they asked not to talk about them yet. Finally, thanks to SSD in Astro’s Playroom really there are no loadings – this, of course, is not the most “graphone” game in the world, but a trifle is still very pleasant.
According to Liana, at Astro’s Playroom there is even a chance to become an ideal presentation Sony to the very end of the generation – simply because in other games of all the “chips” of the console, there may no longer be.
And yet, the most important. “Updated to lick yet for septic considerations, wait for anboxing!” – reports Liana. Who knows, he will understand.

Comments are closed